So lots to discuss and long overdue for an update.
As you may have noticed, the server is offline. This is due to a thunderstorm knocking our beloved world out of commission. After much triage, we were able to salvage the data, so no character data or database information was lost. Later, we were actually able to get ther server running again, but decided to take it down again and replace it with a new rig (as yet to be purchased - the search goes on). Its our intent to put a more stable, faster, and sturdy rig than we previously had (which was good in and of itself, but there's always room for improvement). At the same time, we've been continuing to develop the mechanics and world. New quests have been added, enhancements to the unique weapon system, an upgrade to CEP 2.4, incorporation of the CEP's classic roleplaying adaption features and more. Most exciting of all is that whereas in the previous incarnation of Arenthyor, the cities that you could join were very much aligned with racial types (humans in Arenthyor, Elves in Ithaeria, dwarves in Khanstone, etc...) We're excited to announce that we've opened up the doors for some (not all) of the cities, which would allow your character to shift allegiances to new cities/towns as their character development progresses. Thus, for example, a dwarf will no longer be constrained join only the Khanstone Delve. Instead, they may shift allegiances to Arenthyor, the underdark city of Cheath Er'Sadria, or the Delve. Of course, only dwarves will be allowed to join the Delve (as fey will be to Ithaeria, halflings with the Shire, gnomes for Mt. Deephill, etc...). So, there will continue to be factions that are exclusive to certain racial types, but this exciting new development will allow some characters more flexibility to choose the faction that best fits their character development. All in all, please know that module development continues, even during this "intermission".
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ArenblogMad ravings of overworked world builders Archives
June 2012
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