Hadn't updated the community on the latest updates in a while, so I thought I'd do that here. Module development continues at a strong pace, especially over the holiday season. The random dungeon quest system has become more dynamic and is probably something you won't notice, which is a good thing. You may notice "debug" information in some of the quests that are still in test. Disregard those, as they are to validate coding. The newest quest "Bastion's Wall" has been added and is, in my mind, one of the most fun quests yet developed. It is made even moreso by the fact that it was added after a discussion with a player AND it integrates the story of Bastion into its reason-for-being. It is intended to be a solo quest, but you are allowed to take 2 players through it, if needed (some characters may find the difficulty quite high...yes, I'm looking at the mages).
The journals and quest development systems have also undergone significant updates. These systems, along with the random dungeon system, were some of the first code I ever wrote, so as I went back through to add new functionality, there were many opportunities to streamline the code and make it work more closely with the latest direction of the server. Other changes include edits to spawn lists, area design, individual quests, deity system updates, quality control checks, etc... Although you may not notice many of the changes, I can assure you that the quality of the underlying systems is more comprehensive and stronger to bring about a higher quality of play and support your roleplaying. See you in-game!
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ArenblogMad ravings of overworked world builders Archives
June 2012
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