The new year continues to see sustained server development. Most of the past month or so has been spent in testing and refinisystem upgrades.
With the launch of the new "Bastion Wall" quest in late December, the random dungeon system has had numerous "small" upgrades that while might be relatively unnoticable by the player, improve the quality of the system and expand its useabilty. In addition, there have been upgrades and expansions to the treasure system, the journal system, the boss system, and the quest system. Over the period since the last update, these systems have undergone tremendous testing and appear to be functioning as intended with only minor adjustments still needed to be made. Also, the "Bastion Wall" quest, once a solo adventure, has been expanded to allow 2 adventurers to go through at the same time. On the development horizon is (hopefully) a new random dungeon system that will reduce the impact of the system on the server, speed up development times, and make for completely new dungeon experiences on each run. This may be a pipe dream, but I've got some ideas...Additionally, there are planned updates to the boss system to expand their powers and defenses so that you'll be even more challenged and frightened by they. Also, the randomized trap system will be expanded to include new traps and possibly some of the more visually interesting traps (pit traps, gas traps, flood traps, boulder traps, etc...) On the area build horizon, the Underdark and is of prime importance for expansion, as well as more quests and overland maps. On the server development horizon, hardware updates are being considered to improve the stability and speed of the server. See you in-game!
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ArenblogMad ravings of overworked world builders Archives
June 2012
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